I finished my 3D lighting and texturing project, waited till the last minute to do it and used every minute I had to the moment I left the house to drive to class. I began seriously working on it this past Saturday (11.28). I had 4 weeks to complete it, and I started the first week I got it, but I didn’t put enough effort in at that time to get any considerable amount of work done. I thought the process through too many times and let that get the best of me, thinking that it will go quick because “all i have to do is texture and light!” easy. But no! Once I actually made an attempt to do it, the work did not stop. I would finish unmapping one piece, feel all proud, zoom out.. and realize I still have to do 30 more pieces.
Unmapping a 3D model (or making a UV map) is basically making a single picture which shows all sides of the object so you can paint it. (Like a coloring book.) Once you color it, the mapping is already registered to that particular object and when you reapply it, it wraps back around the model and your coloring is displayed in the exact spots, making it look like a believable object and not just a gray blob.
So! This post is about my 3D lighting and texturing final. Have a look.


Day and night final renders.
This really does look so cool. Good job.