I am playing Call of Duty 4: Modern Warfare on the pc. This is just practice for when I get my copy of CoD:MW2 for christmas. Anyways. In the beginning of the game, you have to go through a training course which based on your final time, suggests a game setting for you. They say in the game the record from one of the NPCs is 19 seconds. I played it for about 10 minutes and got extremely close, 19.5 seconds, then 19.25 seconds.
I had a short talk with eidred about it and he says:
Frozen: i cant get less than 19.25 seconds on the training thing
Eidred: it's not possible
Eidred: lol
Frozen: says you
Eidred: no it isn't actually possible
Frozen: i got 19.5
Eidred: they did that just to make that SAS guy sound cool
But i tried again. and sure enough, i beat it. and not just by a fraction mind you! but a whole second!
Frozen: 18.25!
Eidred: oh wow
Eidred: lol
Frozen: son of a bitch
Frozen: i got it.
Eidred: you seriously are determined i take it
Frozen: "that was better. not great, but better."
Screenie for mah proofs.
I am proud.
I finished my 3D lighting and texturing project, waited till the last minute to do it and used every minute I had to the moment I left the house to drive to class. I began seriously working on it this past Saturday (11.28). I had 4 weeks to complete it, and I started the first week I got it, but I didn’t put enough effort in at that time to get any considerable amount of work done. I thought the process through too many times and let that get the best of me, thinking that it will go quick because “all i have to do is texture and light!” easy. But no! Once I actually made an attempt to do it, the work did not stop. I would finish unmapping one piece, feel all proud, zoom out.. and realize I still have to do 30 more pieces.
Unmapping a 3D model (or making a UV map) is basically making a single picture which shows all sides of the object so you can paint it. (Like a coloring book.) Once you color it, the mapping is already registered to that particular object and when you reapply it, it wraps back around the model and your coloring is displayed in the exact spots, making it look like a believable object and not just a gray blob.
So! This post is about my 3D lighting and texturing final. Have a look.


Day and night final renders.
